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Errors when scaling down to 0
Steps to reproduce : - create a cube- switch to the scale tool- hold shift + cmd- rescale the cube to 0 and notice the errors transf... Read more
Reimporting .dds file causes crash
Repro steps:1. Open "SkyBox.zip" project2. Reimport assets Actual: Unity crashes when .dds is reimportedExpected: Unity should not c... Read more
[BugReporter] Only .zip archives are rated as project attached
To repro:1. Open BugReporter.2. Attach archives: .7z, tar, tar.gz. .zip. Actual result: Only .zip archives are rated as project atta... Read more
Error when opening Shader Forge
Steps to reproduce : - import the Shader Forge package- go to Window -> Shader Forge and notice the error NullReferenceException:... Read more
m_InstanceID assertion is thrown after closing Mesh Maker Windows package
Steps to reproduce : - import the Mesh Maker package- go to Window -> Mesh Maker -> 3D Brush- exit the window and notice the e... Read more
[OSX] Performance regression in FF nightly (52)
-e: see title--works well in FF49 and 50, Chrome (+canary)--also works well on Windows Nightly and all the rest -repro:--get standar... Read more
Il2cpp Android build on Windows fails
Il2cpp Android build on Windows fails 1. What happenedEditor tries access clang++ on the wrong path./android-ndk-r10e/toolchains/llv... Read more
[Android] Game crashed and process exited due to signal(11)
Steps to reproduce: 1) Download attached project 'LudusEdu.zip' and open in Unity2) Build and run project on a device3) In game, Cli... Read more
Keyboard shortcut for 'Toggle Active State' does not work after stopping...
It seems that loosing/regaining focus or stopping scene causes editor to recompile scripts internally, which causes GameObject menu ... Read more
[TreeCreator][TreeEditor] Tree root node's shadow caster resolution sett...
How to reproduce:1. Create a new project2. Create a tree in hierarchy3. There will be tree root node created and it has Shadow caste... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used