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Frame Debugger clips shadowmap in game window
To reproduce:1. Open attached project. It contains a mesh with a shadow2. Open up the frame debugger3. Navigate to the Shadows.Rende... Read more
Missing realtime shadows on Windows editor DirectX 11
1.Make new project2.Add object "plane"3.Add object "cube"4.Add object "directional light" and turn on hard shadows5.Check if Player ... Read more
uGUI Rect Masks are broken because they affect siblings and not just thi...
To reproduce this bug: 1. Open the attached project2. Open scene 'Scene'3. Switch to game view4. Try swapping places of 'Top Mask' a... Read more
Editor crashes when enabling the Cache Server in Preferences
- Open Unity with any project- Go to Preferences -> Cache Server- Enable Cache Server, but don't type any address- Press the Chec... Read more
Create new Animation Clip does not remember the previous directory
Steps to reproduce : - create a new project- select the Main Camera and open the Animation Window- create a new animation and save i... Read more
Wrong warning shown when there is a script name mismatch
To reproduce:1. Open attached project2. Open scene Test. It contains a few scripts. One of them is named TestC, but in the script th... Read more
Switching between clips on a button creates NullreferenceException
1. Create button2. set transition to animation3. auto generate animation4. open animation window and switch from 'normal' to 'presse... Read more
Curves does not show up in animationwindow in 'add curve' window
1. create button2. set transition to animation3. auto generate animation4. open animation window for button and select 'add curve' o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used