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[Simulate] Pausing a particle system with a disabled child system preven...
Repro steps:1. Open Scene1 from attached project.2. Select ParticleSystem from the Hierarchy3. In the Scene view, press Simulate if ... Read more
[Android] Application crashes when calling native Android API
Reproduction steps:1. Open the attached project2. Build and run the project on Android device3. Press the "create object" button4. N... Read more
[iOS] OnApplicationPause() gets called twice in a row with the same paus...
When quickly minimizing and restoring an app, OnApplicationPause() gets called twice in a row, followed by two resume calls. Steps t... Read more
[iOS] Incorrect snapshot (rotated) when application returned from backgr...
Reproduction Steps:1. Create new project2. Switch platform to iOS3. In Player Settings, choose only Landscape Left.4. Build to iOS d... Read more
Particle system doesn't work properly with rigidbody2D component
To reproduce:1. Open attached project (Particle Emission By Distance 5.4.1.zip)2. Open it with Unity3. Run main scene.4. Notice that... Read more
EditorWindow elements are unresponsive when window size is bigger than s...
STR:1. Open the project2. In menu panel, click SGPlugins -> TestWindow3. Try to press any button Expected: each interactive eleme... Read more
Static batching causes UV maps artefacts to appear
Steps to reproduce: 1. Open the attached project2. Open "Hotel_Beach" scene3. Look at the plane before playing (look at the screensh... Read more
Script updater updating incorrectly when an object is named like a class...
To reproduce:1. Open attached project in 5.42. Notice that line 107 of the script RPGController.cs creates an object of type NavMesh... Read more
Rigidbody constraints' values are being lost when you create prefab of g...
Steps to reproduce:1. Open attached project2. Open "Test" scene3. Select Capsule gameObject in hierarchy4. Check Rigidbody constrain... Read more
DoImportScene crash when reimporting a specific fbx file
Repro steps:1. Open project " Tracker_Unity_Tests.zip"2. Go to Assets>Import>PADDLE3. Reimport "run_test_shapes" fbx file Stac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow