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ManualResetEvent fails if the mono debugger is attached
To reproduce:1. Create a script: using System.Threading;using UnityEngine; public class Test : MonoBehaviour{private ManualResetEven... Read more
disabling/destroying a collider during a physics callback stops further ...
Steps to reproduce:1. Open the attached project and the scene2. Press play3. Observe that only one OnTriggerEnter2D method is called... Read more
The shader inspector reports wrong stats
To reproduce:1. Create a new material (like Diffuse)2. Press edit3. Notice that that "Used in scene is 44" even though the material ... Read more
GUI.TextField & TextArea text selection box disappears on smaller resolu...
Reproduction:1. Open included project2. Run "scene0"3. Select text in textarea or textfield4. Resize "Game" window into smaller and ... Read more
WP8.1 devices with 305 GPUs get glitchy textures with certain settings
WP 8.1 not supported anymore. https://blogs.unity3d.com/2017/07/11/introducing-unity-2017/https://docs.unity3d.com/Manual/windowssto... Read more
No material inspector for uGUI elements
To reproduce:1. Create a new uGUI compatible material2. Create a uGUI image3. Add the material to the image - no material inspector ... Read more
ARM Mali 400 devices use more CPU time than others
Projects ran on ARM mali 400 devices has increased ms, compared with other devices Read more
Canvas render order is based only on hierarchy order
To reproduce:1. Create 2 uGUI images2. Try to make one image go behind the other - your first instinct is to use the z Pos, that doe... Read more
There is no way to hide/show uGUI objects via CanvasRenderer
To reproduce:1. Create a uGUI button2. Try to disable its rendering - you'd have to disable each individual component like text, ima... Read more
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