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Incorrect Entity gets returned when using GameObjectConversionSystem.Get...
How to reproduce: 1. Open the attached project's Scene labeled "Test" 2. Enter the Play Mode 3. In the Hierarchy, enable the "Prefab... Read more
[Shader Compiler] Shader does not render correctly in perspective view w...
Reproduction steps: 1. Open the attached project ("case_1260395-OpenGLShader.zip") 2. Switch build target to WebGL 3. Make a WebGL b... Read more
[UI] Animation clip naming does not follow ascending naming convention
Reproduction steps: 1. Create a new project 2. Open the Animation window with "CTRL + 6" shortcut 3. Create a couple Animation clips... Read more
Closing the Editor while there are unsaved Shader Graph changes does not...
How to reproduce: 1. Create a new URP/HDRP template project 2. Create a new shader graph file 3. Open the graph and make some change... Read more
Exceeding the number of shader keywords flood the console with Allocatio...
How to reproduce: 1. Open the attached project named "Case_1232610" 2. Observe the Console window if no errors are thrown re-import ... Read more
ParticleSystem.MainModule.stopAction does not wait till particles of the...
How to reproduce: 1. Open the attached project "case_1261459-ParticleSystem" 2. Open the Scene "SampleScene" 3. Enter the Play Mode ... Read more
[Animation] Transitions box layout is overlapping with its property wind...
On expanding transitions from Transitions box, Transitions box layout is overlapping with its property window. refer attached screen... Read more
[Animation] 'Transition in state' error is thrown on Adding behavioural ...
On expanding transitions from Transitions box, When a condition is added in the list later while creating a behavioural script 'Game... Read more
[HDRP] Disabling Tonemapping in Frame settings breaks rendering
I have tested this on 8.2.0 package and it is working fine, however on master branch it breaks rendering. I have tested in on the sa... Read more
[DXR] Enabling DXR from HD Render Pipeline Wizard will build an accelera...
Enabling DXR from HD Render Pipeline Wizard will build an acceleration structure every frame even w/o RT effects enabled. This will ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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