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Scaling camera view which was created by using "Handles.DrawCamera" resc...
When using Handles.DrawCamera to draw camera view on another window, rescaling that window results in a Game view camera scale chang... Read more
[iOS] An extra 'null' parameter is passed after a long type integer is u...
When using native iOS code, if a method uses a 'long' type parameter, an extra 'null' is passed with it. In this case, the 'null' pa... Read more
[WebGL] Player hangs when Skinned Mesh Renderer is present in the scene
Repro steps:1. Build WebGL player.2. In player, press right arrow on keyboard once to advance to next scene (generic Particle test s... Read more
[Components] Adding component from plugin isn't defined so wrong/unloade...
Steps to reproduce: 1. Open attached project2. Create new game object in hierarchy3. Press 'Add Component' in inspector and add 'Tes... Read more
Unaccounted processor time spike in the CPU Usage Profiler
Reproduction steps:1. Open the project2. Hit Ctrl+Shift+B3. Uncheck Autoconnect Profiler and Development Build4. Hit Build and Run5.... Read more
[UnityWebRequest/WWW] Can't get final absolute url from UnityWebRequest ...
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Run it and press "go"4. In console notice that relative path is ... Read more
[Linear] EditorGUI.DrawRect() renders brighter colors in linear color space
Steps to reproduce: 1. Open attached project2. Open editor window "BUG/Open Window"3. Change color space value in opened editor wind... Read more
[Camera] Camera Rendering path has incorrect assertion
Rendering path has now moved to Graphics Settings > tier. The camera override for Render path in the inspector still refers to 'p... Read more
[BugReporter] Empty folders are shown as 2/2 points
To repro:1. Attach empty folder in BR.2. It's counted as 2/2 points. Actual result: This rating is not counted in FB (as empty folde... Read more
[Compute] ComputeBuffers have to be manually Released/Disposed, otherwis...
Current ComputeBuffer API requires user to manually Release or Dispose the buffer once done, otherwise depending on situation they g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used