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RectTransformEditor, Overridden prefab properties don't bolden
We need to make RectTransform consistent with Transform, where we show with Bold all labels for values that have prefab override status Read more
Maximizing and un-Maximizing Audio Mixer window throws recursive seriali...
- Have a Mixer selected in the Editor, so that you can see it in the Audio Mixer window- Maximize the Audio Mixer window- Un-maximiz... Read more
[WP8] GUI.Button press is constatly called on emulator
To reproduce:1. Create a new script2. Add these lines to the script:"void OnGUI() {if (GUI.Button (new Rect (0, 0, 300, 100), "Press... Read more
Crash on iOS iPad only due to supposedly incorrect splash screen alterat...
To reproduce:1. Open attached project in Unity Free2. Build and run on iOS3. Notice warnings in xcode>Images.xcassets!Asset Catal... Read more
Missing scripts cannot be right-clicked in the inspector
Steps to reproduce : - import the project attached- open the scene and select the GameObject- right click on the script in the Inspe... Read more
NumberSamples is always 1024 regardless of DSPBufferSize set from Audio ...
Steps to reproduce : - import the project attached- open the scene "scene.NCP_PitchTest"- select the mixer "NCP_PitchTest"- open a s... Read more
RectTransforms that are LayoutElements in a LayoutGroup return a rect si...
Steps to reproduce : - import the project attached- open the scene- press play and notice that the Layout Child object reports a rec... Read more
Inconsistent amount of draw calls shown in frame debugger, profiler and ...
To reproduce:1. Open attached project2. Open profiler3. Press play4. Notice inconsistent amount of draw calls shown:Game view > G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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