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[DX11] Application.CaptureScreenshot creates black/corrupted screenshot ...
Steps to reproduce:1. Open attached project "test5.zip"2. Go to Edit -> Project Settings -> Player3. Go to Settngs for PC, Mac... Read more
Some assets in Package Import window do not have icons (has blank page i...
Steps to reproduce: 1. Import "test.unitypackage" into any project.2. Inspect asset icons in Import Package Window. Expected result:... Read more
[STV] New splash screen not drawn on STV
1) Build a project with splash screen enabled2) Run on STV3) Notice that only a frame is shown and then black. Read more
Object casts shadow through wall when Baked GI is on
Steps to reproduce:1. Download and open attached project2. Bake scene(skip if set to automatic baking)3. Have Window->Lighting-&g... Read more
Unity can't read textures downloaded from Dropbox via script using WWW c...
Steps to reproduce:1. Open attached project "image_test.zip"2. Open "test" scene3. Enter play mode (script will download an image fr... Read more
[Android] Nexus 5x running Android 7.0 with 'Protect Graphics Memory' en...
Steps to reproduce:1. Create new empty project2. Set platform = android3. In 'Player Settings' tick 'Protect Graphics Memory'4. Buil... Read more
Collision between a CharacterController and an object not detected if Ch...
Reproduction steps:(Check the attached video)1. Open the attached project "CharControl_UpdatedScript"2. Enter play mode3. Observe th... Read more
[iOS] Signing info gets broken when appeding a project which doesen't us...
Basically this is by design, but it might make sense to consider this case: 1. Build any project.2. Disabled automatic signing and a... Read more
Warnings in the Standard Assets package
Importing the Standard Assets packahe with Unity 5.5.0b4 throws the following new warnings: Platform LinuxStandaloneSupport has only... Read more
"Compressor quality" setting missing from "PC, Mac and Linux" on RGB Co...
Steps to reproduce:1. Download and open attached project2. Select " Assets/Decal_Blood_01"3. Look at inspector and notice that "Comp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used