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ETC Texture Compressor "Fast", "Normal", "Best" dropdown options are broken
Steps to reproduce:1. Create a new project2. Go to Edit -> Project Settings -> Editor3. Try selecting any option in ETC Textur... Read more
VP8/WEBM Video stops looping after playing for some time
How to reproduce:1. Open user-submitted project (VideoPlayer bug)2. Enter Play Mode3. Observe the video clip being played in the Gam... Read more
CursorLockMode.Locked doesn't keep cursor locked in a build after refocu...
Repro steps:1. Open user attached project2. Build and Run the project: File -> Build and Run3. Run the build in Full Screen4. Ref... Read more
Editor freezes on ReloadAssembly when script is edited while in Play mode
How to reproduce:1. Download and open attached project "Voxel fighter server"2. Enter Play mode3. Edit script Player.cs (or any othe... Read more
Standalone Windows player errors, "Failed to load mono", when launched o...
Resolution: Vista is no longer a supported OS as of Unity 2018.2 where the .NET 4.x runtime is supported. Read more
[iOS] UI navigation is not possible with a Bluetooth keyboard
UI cannot be navigated using Bluetooth keyboards connected to iOS devices - only entering text to InputFields is possible, navigatio... Read more
Ctrl+S shortcut used while in prefab mode saves the scene.
Steps to reproduce: 1. Create new project2. Add cube object to scene but don't save the scene3. Make prefab out of it4. Open prefab ... Read more
Null reference exception occurs on changing search location filter when ...
Null reference exception occurs on changing search location filter when collaborate is on and services window is active Steps to Rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size