Search Issue Tracker
CheckDisalowAllocation fatal error when playing the scene or selecting V...
Steps to reproduce: 1. Download and open project "TradeMilk2016" 2. Open scene "Scenes/Vuforia-VideoPlayback" 3. Play the scene or c... Read more
[Android]Local AssetBundles do not load on Android
Reproduction steps: 1) Open users submitted project. 2) Build and run for Android. Expected result: You should see UI images in new... Read more
[WebGL] Client unable to free connections in NetworkServer when using We...
Reproduction steps: 1) Open attached project "WebGL" 2) Build scene "Main" for WebGL 3) Enter play mode in the editor 4) Host a serv... Read more
[WSA][IL2CPP] Infinite loop in Master x86 and Release x86 builds
Reproducible on 5.3.2p3 version. Repro steps: 1. Build the attached project "BugReport.zip" to UWP IL2CPP build. 2. Open output pro... Read more
[NetworkClient] MsgType.Disconnect is returned if connections times out ...
Steps to reproduce: 1. Open attached project 2. Open scene "bug" 3. Run it and wait until connection to non-existing server times o... Read more
Custom font has wrong vertical alignment
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Scene contains two buttons, one which has text in Arial and ot... Read more
Crashes when loading AssetBundle contains Sprite Mode Single image
How to reproduce: 1. Open the attached project 2. Open main scene 3. Check unity-chan2000 sprite to be sure that its sprite mode is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search window Shortcuts are not functioning when certain areas of the window are focused
- Interface property is not shown in the Inspector when the null value is chosen while using the CustomPropertyDrawer attribute with the generic Object class
- Crash on core::basic_string when opening a specific project
- "Cannot create required material because shader is null" error still thrown when running a Dedicated Server build with checked "Enable Dedicated Server optimizations" player setting's checkbox
- The selection changes when the parent item is toggled if a child item is selected in TreeView