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[Joints] Fixed and Hinge joints move on axes they are not supposed to
How to reproduce: 1. Open attached project 2. Open scene 1.unity 3. Play the scene - Note how the Fixed and Hinge joints fall, whi... Read more
[iOS] Rendering problem with Antialiasing on iOS devices with Metal
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note how there are odd artefacts composed of shapes coloured ... Read more
[WSA] Screen.currentResolution returns window screen resolution instead ...
Regression form 5.3.2p2 version. Repro steps: a. Build and run "ScreenResolutionWSA.zip" project for Windows Store (Universal 10, D... Read more
[FPSController]FPS controller's y-axis mouse transform is captured by ma...
Steps to repro: 1. Open Unity; 2. Import attached 'testIncorrectYAxisInput' package; 3. Open 'test' scene'; 4. Notice that there i... Read more
[AssetBundle] Building AssetBundles with variants produces error message...
Messages appeared in 5.3.2p1 version. Building asset bundles with variants produces error messages in Editor console: Error messag... Read more
[Context][OSX] Error on switching Graphics API for Mac
Summary: On switching of Graphics API for Mac in Player settings error appears in the console. On changing from OpenGLCore to Ope... Read more
Rotation of UI element makes it not show on Android device
To repro: 1) Download project 2) Enter playmode in the editor 3) note that the faded texture animataion appears on the top and bott... Read more
Changing AA setting and screen orientation results in stretched screen o...
On Android, changing the antialiasing setting and then changing the screen orientation results in a stretched screen. This does not ... Read more
[ReflectionProbe] Baking custom reflection light probes overwrites the u...
Baking custom reflection light probes when an .exr file (Texture type: cubemap or HDRI) is assigned as the custom cubemap overwrites... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Image effect shaders with RenderGraphUtils.FullScreenGeometryType.Mesh render incorrectly when using the RenderGraph
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- Crash on core::basic_string when opening a specific project
- "Cannot create required material because shader is null" error still thrown when running a Dedicated Server build with checked "Enable Dedicated Server optimizations" player setting's checkbox