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[Android] After bringing application back from background several times ...
Reproduction steps:1) Download and open user's attached project (WaitForPresentAndroid.zip)2) Build and run "Main.unity" scene on an... Read more
[VFX Graph] Collide bounce bug
Particle collision provokes bouncing even with bounce value at 0.Issue on Unity 2020.2.0b3.3180 and 2021.1.0a1.495VFX graph 10.X Rep... Read more
[OpenGL] Material color changes in the Game View when enabling Post Proc...
Reproduction steps:1. Open the attached 'PostProcessingTest' project2. Open the 'SampleScene'3. Observe the Camera in the Inspector4... Read more
Sprites displayed incorrectly when unparenting a GameObject with a disab...
Reproduction steps:1. Open the user's attached project ("SortingLayerBug.zip")2. Open "BugScene"3. Enter Play mode4. Press "l" on th... Read more
Only one version is shown to be select-able when opening projects that w...
How to reproduce:1. Create a new Project2. Remove the Project from the Unity Hub Project list3. Uninstall the Editor Version that th... Read more
Strange square-like shadows appear in the editor on Unity 5
- Import the attached project (from ReproProject.zip - Unity 4.6 compatible)- Open 0 - Main Scene and press Play- Select New Game fr... Read more
[HDRP] Changing advanced settings visibility results in multiple errors ...
Repro:1) Open any project on master2) On any volume choose Show All Advanced Properties3) Change the visibility to All Visible Error... Read more
[Win Vulkan] UniversalGraphicsTest_Foundation project crash on GfxVersio...
Steps to reproduce: Checkout to unity:2022.3/staging branch Open UniversalGraphicsTest_Foundation project ProjectSettings > Playe... Read more
Game View needs an extra redraw when existing play mode
- Open scene Startup in the attached project: Notice a black GameView saying "No Cameras Rendering"- Press Play in the Editor and le... Read more
Baked GI of unloaded scenes is still loaded to RAM
Steps to reproduce:1. Download 919439 repro.zip2. Build Lightmaps for all 5 scenes in the project3. Build to iOS or Standalone (OSX/... Read more
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