Search Issue Tracker
Rigidbody allows clipping through itself if under the weight of a heavie...
Reproduction steps: Open the “newRBtest” project Open “SampleScene” scene Press Play Expected result: Cube does not clip through the... Read more
[HDRP] Assertion printed when Maximum Reflection Probe count is higher t...
Steps to reproduce:1. Open the attached user's project "ReflectionProbeTest.zip"2. Open "OutdoorScene.unity" scene3. Go to Quality -... Read more
[2D][URP] URP Converter does not upgrade material of PSB characters to S...
\[2D]\[URP] URP Converter does not upgrade material of PSB characters to Sprite-Lit-Default Repro steps:- Observe both Square and Fe... Read more
[DX12] Crashes when opening project in D3D12ConcurrentPool<D3D12ScratchB...
Steps to reproduce:1. open "crash.zip" project using -force-dx12- crash Read more
Strange square-like shadows appear in the editor on Unity 5
- Import the attached project (from ReproProject.zip - Unity 4.6 compatible)- Open 0 - Main Scene and press Play- Select New Game fr... Read more
Localized Asset Reference is missing in the Localize Texture component i...
How to reproduce:1. Open the project "Localization_2019.3.1f1"2. Open the scene "SampleScene"3. Select the GameObject "RawImage" in ... Read more
[UI Builder] Editing a template which contains UxmlObjects throws null r...
Steps to reproduce: Open the test project "Modules\UIBuilder\Tests\EditModeAndPlayModeTests\UIBuilder" Open UxmlSerializedDataUxmlAt... Read more
NullReferenceException when converting Material Inspector Window to a Fl...
Reproduction steps:1. Create any new project2. Create a new Material (Assets > Create > Material)3. Select the Material from t... Read more
Game View needs an extra redraw when existing play mode
- Open scene Startup in the attached project: Notice a black GameView saying "No Cameras Rendering"- Press Play in the Editor and le... Read more
Baked GI of unloaded scenes is still loaded to RAM
Steps to reproduce:1. Download 919439 repro.zip2. Build Lightmaps for all 5 scenes in the project3. Build to iOS or Standalone (OSX/... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open