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[Shuriken] Changing simulation space in runtime on rotated particles thr...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Play. Expected result straight vertical strea... Read more
Baking reflection probes performance regression
1. What happened On 5.3.2p4 it takes about twice the time to bake reflection and custom probes as in 5.2.4p1. 2. How we can reprodu... Read more
System.Threading.Monitor.Wait() prematurely aborted when debugger is att...
Description / Repro Steps: UnityVS debugger is causing threads that are suspended via calls to System.Threading.Monitor.Wait() to be... Read more
[animation] Crash changing GO selection during AW playback
This issue is with light legacy animation in 5.3 only (see versions below) repro: -open attached project -open "scene" scene -open ... Read more
There's no protection against non http or https prefix for m_MatchHost
User can have some code that sets m_MatchHost directly to a value without http or https - it’s invalid, but we have no protection f... Read more
[OSX] Calling Screen.SetResolution with current resolution parameters ch...
Reproduction steps: 1. Open the attached project 2. Open the "OptionsMenu" scene 3. Create a standalone build and run it 4. Press th... Read more
Window on problem while activation license have inconsistent layout
Window on problem while activation To repro: 1. Open Unity. 2. Press Activate new license. 3. Enter license. Note that license... Read more
[iOS] Xcode project build fails during linking process with duplicate sy...
Steps to reproduce: 1. Open attached project (iOSBug.zip) 2. Switch to iOS in the build settings and build the project 3. Open gene... Read more
[iOS] Setting a property value via reflection for a double type fails on...
Steps to reproduce: 1. Open the attached project 2. Build 'Start' scene to iOS using Mono2x scripting backend (should be set by def... Read more
[Shuriken] Collider visualization does not scale to transform
Steps to reproduce: 1. Download and import attached project. 2. Open scene: visualization 3. Select particle system with name 'Blue... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11
- [Linux] Layout warning thrown when setting Layout to Default on a new project