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Memory leak when remotely profiling
To reproduce:1) Create a new project on Windows2) Build it for a Standalone platform as a development build3) Launch it on a differe... Read more
[Mixed Reality] Controllers are never detected when launching with Mixed...
Steps to reproduce:1. Download attached project2. Switch platform to UWP and build the project.3. Make sure you have the Portal clos... Read more
Blackboard disappears from a Shader Graph editor window if Shader Graph ...
How to reproduce:1. Open the attached Unity project.2. Open "New Shader Graph".3. Resize shader graph's editor window. Expected resu... Read more
Shader LOD doesn't work if shader is used in Blit()
Steps:1. Open attached project in comment2. Open repro scene, hit play3. Click on the 2 buttons on the left, which sets the maximum ... Read more
Object reflection is not set when using custom reflection
Reproduced on:1. Download user's project and open in Unity2. Open scene "SceneTest" and observe the objects3. Open scene "SceneTest ... Read more
Unity crashes when executing ScreenCapture.CaptureScreenshotAsTexture() ...
Reproduction steps:1. Download and open "1033787repro.zip" project2. Press Play button-- Notice that editor crashes Reproduced with:... Read more
Importing a class with the same name as a built-in Unity component gets ...
To reproduce: 1. Download attached project "New Unity Project (9).zip" and open in Unity2. Reimport "Grid.cs"3. Observe that you wil... Read more
Standalone build with custom SRP doesn't draw objects on screen
To reproduce: 1. Open the project, attached by the user (SRPTest.zip)2. Open the "SampleScene" scene3. Enter Play mode4. Observe tha... Read more
Editor crashes on switching graphics API from DirectX 12 to other APIs w...
Editor crashes on switching graphics API from DirectX 12 to other APIs when memory is reallocating Steps to repro:1. Open attached p... Read more
[Android][Vulkan] Graphical artifacts shown on Application when used in ...
How to reproduce:1. Open attached project "SimpleDynRezTest"2. Build and run on Android device3. Turn the phone, so it would render ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes