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[MAC] The Windows that are behind the editor are not brought to the fron...
How to reproduce: 1. Create a new Project 2. Open the Project Settings Window 3. Resize the Editor Window so it is not Full Screen 4... Read more
[iOS]Render time is increased everytime a copy is created using Soft Masks
How to reproduce: 1. Open the attached project 2. Build for iOS and deploy the Xcode project to the iOS device 3. Press "Create co... Read more
Cannot enter Play mode due to Compile errors although none are shown in ...
How to reproduce: 1. Open the attached "BugRepro.zip" project 2. Clear the Console window 3. Try to enter Play mode -- Cannot enter ... Read more
[Android] Multiple cameras on the split screen are not being rendered wh...
To reproduce: 1. Download and open LWRP Multi-Camera Black On Android.zip 2. Build it on android device 3. Notice that only one came... Read more
[Android][Vulkan][VideoPlayer] VideoPlayer causes a crash with Vulkan API
Steps to reproduce: 1. Open user attached project 2. Build & Run to an Android device 3. Observe that a crash occurs with Vulkan bui... Read more
GUILayout.Window never releases old windows which causes a memory leak
How to reproduce: 1. Open the attached project "GUILayoutWindowMemLeak.zip" and scene "TestScene" 2. Enter Play Mode 3. Observe the ... Read more
Editor crashes when Job Inspector is closed after creating a Script
To reproduce: 1. Open attached project ("UnityBursts") 2. Add a Script Component to a default Camera - Errors are continuously throw... Read more
UI Canvas renders invisible when project is built
Steps to reproduce: 1. Open User-supplied project ("Pixel Fights.zip") 2. In the File -> Build Settings check all the Scenes to be b... Read more
Assembly definition - UseGUIDs property gets enabled when changes are ap...
Repro steps: 1. Create .asmdef 2. Add assembly definition references to it (notice that UseGUIDs checkbox is not set) 3. Apply chang... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes