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Model'sl Prefab gets distorted when Scale Factor is changed
Model's Prefab shape gets distorted when model Scale Factor value is changed, however it works for its Prefab Variant. Steps to Repr... Read more
Sprite Mask does not scale with the Tile Size when using Tiled Draw Mode...
How to reproduce:1. Open the user-submitted Project2. Click on the "tile" Object in the Hierarchy3. In the Inspector WIndow -> Sp... Read more
Memory Leaks when using CharacterController.height to set heights of the...
How to reproduce:1. Open user-submitted project (PhysX Bug.zip)2. Press Play Expected result: Memory usage remains somewhat stableAc... Read more
[MacOS] Editor hangs on opening script in VisualStudio
To reproduce:1. Start project on Mac.2. Create script in project.3. Doubleclick on script in Project folder.4. Wait till VS will sta... Read more
Crash on "PackTextureAtlas" when creating an atlas of zero pixels Textur...
Steps to reproduce:1. Open user attached project2. Play the scene- Unity crashes at this point Expected result: unity should not cra... Read more
[TextMeshPro] Text alignment is always TopLeft when it is set for non-ac...
How to reproduce:1. Open the "SampleScene" scene in the attached project2. Enter the Play mode3. Observe the Game window Expected re... Read more
Hierarchy does not display Scene objects when used with Hierarchy Plugin...
How to reproduce:1. Download and open attached project "20.06.2018 - Nested Prefab Test"2. Observe Hierarchy window Expected result:... Read more
[OpenGL] Unity can only read 1 mipmap from ".KTX" textures when the text...
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Enter "SampleScene" scene3. See the difference between the two Game Objects... Read more
Physics.RebuildBroadphaseRegions produces no error with any of the World...
How to reproduce: 1. Open any (new) project2. Import attached script3. Attach the script to any gameobject4. Set the World Extents X... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes