Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.1.X
Votes
0
Found in
2017.4.1f1
Issue ID
1045189
Regression
No
[OpenGL] Unity can only read 1 mipmap from ".KTX" textures when the texture was compressed using ETC
Reproduction steps:
1. Open "MinimalRepro.zip" project
2. Enter "SampleScene" scene
3. See the difference between the two Game Objects in the Game scene
Expected Result: The top Game Object should look like the bottom Game Object by default
Actual Result: The two Game Objets look different
Fixed in: 2019.2.0a1, 2019.1.0a14
Reproduced with: 2019.1.0a9, 2018.3.0a3, 2018.2.0b9, 2018.1.6f1, 2017.4.6f1, 2017.3.2f1, 2017.2.3p1, 2017.1.4p2
Note:
Adjust the "Metallness" value of the materials used, to better see the issue
Only reproduces on OpenGL
Only reproduces on Windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
Add comment