Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.1.X
Votes
0
Found in
2017.4.1f1
Issue ID
1045189
Regression
No
[OpenGL] Unity can only read 1 mipmap from ".KTX" textures when the texture was compressed using ETC
Reproduction steps:
1. Open "MinimalRepro.zip" project
2. Enter "SampleScene" scene
3. See the difference between the two Game Objects in the Game scene
Expected Result: The top Game Object should look like the bottom Game Object by default
Actual Result: The two Game Objets look different
Fixed in: 2019.2.0a1, 2019.1.0a14
Reproduced with: 2019.1.0a9, 2018.3.0a3, 2018.2.0b9, 2018.1.6f1, 2017.4.6f1, 2017.3.2f1, 2017.2.3p1, 2017.1.4p2
Note:
Adjust the "Metallness" value of the materials used, to better see the issue
Only reproduces on OpenGL
Only reproduces on Windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Add comment