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"Scale" is not disconnected from prefab upon instantiation
Steps to reproduce : - import the project attached- create a cube in the Hierarchy- drag it to the project browser to make it a pref... Read more
Wrong label appears in "Edit" menu for Undo/Redo when multiple objects a...
Steps to reproduce : - import the project attached- go to Test > Create object- go to Edit and notice that the label is "Undo Cre... Read more
[WP8] Collision2D.relativeVelocity is always 0,0
To reproduce:1. Import repro package2. Open scene repro. It has two ships and plays a sound when the Collision2D.relativeVelocity.ma... Read more
[Atlas] Atlas from multiple textures causes larger texture than needed
To reproduce:1. Open the attached project2. Drag the "Create Atlas" script on to the Main Camera3. Press Play4. Notice the atlas tha... Read more
Custom sprite-shader renders the colour of the alpha texture when viewin...
To reproduce:1. Open the attached project2. Play the scene3. Note that the table is all grey4. Build and run on an iOS device5. Noti... Read more
Butten label shakes when moving rect handles
1. create a button in scene2. zoom in so button label is clearly seen3. move the recttransform handles of the button Observe: button... Read more
Reversing text wrapmode to wrap from ResizeBounds appears to have no effect
1. create text in scene2. Observe how the text bounds are larger than the text "New Text"3. in inspector go to wrap made and set to ... Read more
Two errors when entering too much text into text field in uGUI
1. copy text from the attached 'TextLimit' into the text field2. two errors occur: maxVertices < 65536 && maxIndices <... Read more
Highlighter looks wrong when selecting a Bone on Avatar
Highlighter looks wrong when selecting a Bone on Avatar Body Mask. To reproduce:- Open attached project- Double-click on "RunsAvatar... Read more
Error when entering large int into submit key size on eventsystem
1. Create empty game object and add event system2. in the size of the submit key section punch in numbers (random) for at least more... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed