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[Android] Alpha8 texture format use 4 times more memory capacity on Mali...
Steps to reproduce:1. Open user attached project2. Build and run on an Android device with Mali GPU3. Observe that memory capacity i... Read more
[Shadergraph] Node values change on mouse hover after double clicking th...
How to reproduce:1. Create a new LWRP project2. Install Shadergraph through the package manager3. Create a new Shadergraph and open ... Read more
[ProBuilder] UV Editor Autostitch paints the material black when using m...
To reproduce:1. Open any project along with ProBuilder2. Open ProBuilder's UV Editor (Tools>Probuidler>Editors>Open UV Edit... Read more
[iOS][Android] The Default Texture Format changed to low quality
Reproduction steps: 1. Create a New project with one of the No Reproduction versions and import the "Mythic.zip" textures2. Select t... Read more
[ProBuilder] UV editor Fill Mode cannot change selected faces when selec...
To reproduce:1. Open my attached project "test", SampleScene2. Open ProBuilde and it's UV Editor3. In Game View, select Cube GameObj... Read more
[OSX] Assembly reload is always locked
Reported on slack:https://unity.slack.com/archives/C06TQ9LFP/p1527536477000128?thread_ts=1527144552.000294&cid=C06TQ9LFP Repro S... Read more
[ProBuilder] ProBuilder Debug Window shows the increase of Line Length a...
To reproduce:1. Open any project with ProBuilder2. Open ProBuilder Debug Window (Tools>Probuidler>Debug> ProBuilder Debug W... Read more
Crash when logging it to Collaborate
I created the STW 2018.2 project on the Release QA FTP org yesterday. I opened the project and worked with Unity HUB yesterday.The n... Read more
[ProBuilder] Vertex Color Editor cursor gizmo freezes when cursor is hov...
To reproduce:1. Open any project along with ProBuilder2. Have ProBuilder shape in scene3. Open ProBuilder's Vertex Color Editor (Too... Read more
Adding MeshCollider Meshes without CookingOptions.CookForFasterSimulatio...
To reproduce:1. Open project2. Open and play 'PhysicsMeshCrash' scene Expected vs actual: editor should not crash Reproduced: 2017.3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation