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[NavMesh] [Carving] NavMeshObstacle doesn't carve on the first Update frame
A navmesh obstacle that's set to carve (regardless of "Carve Only Stationary") will not carve just as the game starts. This means th... Read more
[Compatibility] Opening 5.5 project in 5.4 gives memory issue and crashes
Small project created in 5.5 causes Unity to run out of memory when opened in 5.4 Repro steps:1. Open Attached project in 5.4.1f12. ... Read more
[Emit] Using Emit() spawns particles in the wrong location when the syst...
Particle systems offset from the origin point emit particles at the wrong location when Emit() is used. Repro steps:1. Open Scene1 f... Read more
5.5b4 Gradle Build for Android
Repro 100% with Unity Version 5.5.0b6 (e398e763a5a6)Tue, 27 Sep 2016 18:46:48 GMTBranch: 5.5/staging STR1. Open repro project2. Swit... Read more
Adjusting Transform values of multiple Canvas child objects that are far...
Reproduction steps:1. Open the "UISlowDownTest.zip" project.2. Open the "TestScene" scene3. Play the scene4. Hold UP arrow for a cou... Read more
WebGL build crashes if "Strip Engine Code" is enabled
To reproduce:1) Open the project attached by the user2) Build "Offline_tablet" scene for WebGL3) Open the build and notice the crash... Read more
[Skinned Mesh Renderer]Adding bones through a script during runtime corr...
Steps to reproduce: 1. Download and open attached project2. Press play3. Observe as the cube mesh gets corrupted Note: Once this is ... Read more
Pivot point is not deleted properly with undo, clicking it results in a ...
Steps to reproduce:1. Open attached project2. Open "testscene" scene3. Select "NewObject" in hierarchy view tab4. Go to GameObject-&... Read more
[iOS] When "input.Gyro.enabled=true" is set, "input.Gyro.rotation" doesn...
Reproduction steps:1. Open the attached gyro project.2. Build and run "1" scene.3. Rotate a device.- Gyroscope is bound to camera.- ... Read more
Normal map breaks on iOS
Steps to reproduce:1) Open the attached project.2) Switch platform to iOS. In the Scene, there's a large cube which has a shader tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Package Manager] Vulkan Native Rendering Plugin can no longer intercept Vulkan Initialization, as it is loaded later when added via Package Manager
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode