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Crash on AddBuildAssetInfoChecked when building project with scene that ...
How to reproduce:1. Open "CrashProject" and "MainGameScene"2. Build and Run project on platform you prefer Result - Crash on AddBuil... Read more
Blackboard follows mouse after changing mode
To reproduce: 1. Open the project, attached by the user (ShaderGraphTest.zip)2. Open the Shader Editor for Assets -> Shader ->... Read more
PlayModeStateChange.ExitingEditMode is never passed to EditorApplication...
To reproduce: 1. Open the project, attached by the tester (playModeState.zip)2. Enter Play mode3. Exit Play mode4. In the console, o... Read more
[HDRP] Wrong CameraType of "Preview Camera"
The CameraType value of "Preview Camera" is CameraType.Game instead of CameraType.Preview Here the code to test it: Code (CSharp):if... Read more
A non-static method with an InitializeOnLoadMethod attribute shows a not...
To reproduce: 1. Open the project, attached by the tester (nonhelpfulError.zip)2. Observe the console Expected: the error points to ... Read more
IndexOutOfRangeException is thrown when Graphics Settings are opened and...
To reproduce: 1. Create a new project with HDRP template2. Go to Edit -> Project Settings -> Graphics3. Observe the error in t... Read more
[ARCore] "DisableARBackgroundRendering" Null Reference Exception thrown ...
How to reproduce:1. Open "ARCoreNullReference" project and "HelloAR"2. Enter and exit playmode Expected result: No warnings/errors a... Read more
Physics.ComputePenetration does not detect collision when using OverlapC...
To reproduce:1. Open my attached project (Penetration.zip)2. Enter Play mode3. Observe the console Expected: Physics.ComputePenetrat... Read more
Terrain is not visible in HDRP
To reproduce: 1. Create a new project with HDRP template2. Create a terrain object3. Observe that it is not visible in the scene Exp... Read more
[Regression] TemporaryRT does not work with EnableRandomWrite
Steps:1. Open project "20180503_cmd.zip" attached in comment2. There are 3 scenes and the only difference between them are the creat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes