Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.1.0f2
Issue ID
1033180
Regression
Yes
PlayModeStateChange.ExitingEditMode is never passed to EditorApplication.playModeStateChanged delegate
To reproduce:
1. Open the project, attached by the tester (playModeState.zip)
2. Enter Play mode
3. Exit Play mode
4. In the console, observe that ExitingEditMode is never passed to PlayModeChanged method in CompilerOptions script
Expected: PlayModeStateChange.ExitingEditMode is passed to the callback
Reproduced in 2018.1.0f2, 2018.2.0b3, 2018.3.0a1
Did not reproduce in 2017.3.2f1, 2017.4.2f2, 2018.1.0f1
Regression introduced in 2018.1.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment