Search Issue Tracker
By Design
Votes
7
Found in
2018.1.0f2
Issue ID
1033072
Regression
No
Physics.ComputePenetration does not detect collision when using OverlapCapsule to detect overlaping colliders
To reproduce:
1. Open my attached project (Penetration.zip)
2. Enter Play mode
3. Observe the console
Expected: Physics.ComputePenetration detects collision
Actual: Physics.ComputePenetration does not detect collision
Reproduced in: 2017.2.2p4, 2017.4.2f2, 2018.1.0f2, 2018.2.0b3
Note: issue is is fixed by making the Mesh Collider Convex, however, documentation states:
"One of the colliders has to be BoxCollider, SphereCollider CapsuleCollider or a convex MeshCollider. The other one can be any type.", therefore having capsule collider
as one of the colliders should satisfy the conditions. Documentation page:
https://docs.unity3d.com/ScriptReference/Physics.ComputePenetration.html
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment