Search Issue Tracker
Plugin librabries can not be developed independently from unity
To reproduce: 1. Build a WP8 project with a plugin (like the one attached) 2. Navigate to the "ExternalLibrary.dll" in the build 3. ... Read more
UI rendering of animator window is broken on mac
UI rendering of animator window is broken on mac 1. create a simple controller on a mac (10.9) make a few states and transitions 2.... Read more
Freeze after switching mac standalone settings
1. Create new project 2. Build it on mac 3. Launch it 4. Switch to "Input" tab and then back to "Graphics" tab 5. Double click "Wind... Read more
Crash on Adreno 320 with android 4.0-4.1 with fast bloom mobile shader
Application crashes on adreno 320 devices with android version 4.0-4.1 while using built in fast bloom with mobilebloom shader. Read more
Profiling doesn't work on Tegra (crashes the game)
While using android profiler on tegra devices the game crashes Read more
Unity 4.5 build creates two references for a WP8 plugin
To reproduce: 1. Open attached project. It contains a plugin and a scene that uses the plugin. 2. Build the project for wp8 (include... Read more
Hard shadows are not shown in the editor when it uses Direct3D for rende...
Reproduced with: Unity Version 4.3.4f1 (e444f76e01cd) Unity Version 4.5.1f3 (73cd57f80e3e) Workaround: Start the Unity editor with ... Read more
Nested asset max depth is lower in 4.5
To reproduce: 1. Open TestScene in project DepthBug using Unity 4.3.4 2. Inspect the Depth Test behaviour on Game Object and expand ... Read more
Getting the Terrain physics material will try to set a default one resul...
Steps to reproduce: 1. Open the attached project and the scene 2. Press play 3. Observe the error: Setting the Material property is ... Read more
InputField.InputType.Password does not work correctly when the input fie...
To reproduce the bug: 1. Create an input field 2. Set Input Type: Password 3. Play and type something 4. Once you deselect the in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support