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[XR][Android] Application that contains Surface Shader has worse perform...
How to reproduce:1. Open attached project and change to Android platform2. Build and Run project on Android device (Oculus VR SDK is... Read more
Errors in the console while inspecting Baked Lightmaps preview window du...
Steps to reproduce:1. Download and open the attached project2. Navigate to the Lighting Settings window and start a bake3. While the... Read more
Test Runner speed regression on set up/clean up time
How to reproduce:1. Open a big project (tested with 1.5GB)2. Open the Test Runner3. Switch between EditMode and PlayMode tabs4. Noti... Read more
Crash at UnityEditor.TestTools.TestRunner.EditModeRunner:InvokeDelegator...
How to reproduce:1. Open the attached project2. Open the Test Runner3. Run the "CacheNewExperience" test Actual result: Unity crashe... Read more
[asmdef] Script defined in an Assembly Definition can't access plugins f...
Reproduction steps: 1. Open "Assembly Definitions and Plugins.zip" project2. Open "ScriptInAssembly.cs" script3. Uncomment the 9th l... Read more
Null Reference exception occurs on updating package manager UI
Null Reference exception occurs and package manager window disappears on updating it. Steps to Repro:1. Open attached or create a ne... Read more
[Package Manager] Reload from assembly error occurs on updating any package
Reload from assembly error occurs on updating any package through the package manager Steps to Repro:1. Open attached or create a ne... Read more
[Mobile] When Draw Instanced is enabled, Spot Light intensity is extreme...
To reproduce:1. Open attached project;2. Switch to Android Platform;3. Build and run the "11_LightingScenarioTest" scene to Android ... Read more
[Mobile] Terrain is rendered incorrectly when Terrain Instancing is enabled
To reproduce:1. Open attached project;2. Enter "9_Realtime GI" scene;3. Build and run on Android devices;4. When app launches, press... Read more
[.NET 3.5] Trying to reach interface that was not implemented properly, ...
To reproduce:1. Open repro project2. Play 'Main' scene3. Using WASD control player to collide with the dark tiles Expected vs Actual... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes