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The Game View displays a cropped view when exiting Fullscreen Play Mode ...
How to reproduce:1. Open the attached “IssueFullscreen.zip” project from Google Drive2. In the Game View change Enter Play Mode to “... Read more
ObjectDisposedException and ArgumentException errors occur when selectin...
How to reproduce:1. Open the attached “nonrendering-1” project2. Enter Play Mode3. Open Scene view4. Select the gray cube5. Exit Pla... Read more
Crash on RasterizeTri when clicking "Pack Preview" after packing an Asse...
Reproduction steps:1. Open the attached project “Repro.zip“2. In the Project window select the “New Sprite Atlas“ Sprite Atlas3. In ... Read more
Game view flickers heavily when TAA is enabled in the Camera settings
How to reproduce:1. Open the attached “IN-17489_TAAFlicker_2021_3_10” project2. Enter Play Mode3. Observe the Game view Expected res... Read more
Editor crashes when attempting to bake Unity Terrain Sample project with...
Steps to reproduce: Download and open Unity - Terrain project Open the TerrainDemoScene scene file In the Lighting window, make sure... Read more
Documentation issue: Cube renders with an InternalErrorShader as its mat...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Build And Run the project (File >... Read more
[HDRP] Debug panel disappears in player builds with certain debug modes
Im not 100% sure if this is a bug or a feature. But in builds when some debug modes are changed for example (HDR) ones, the debug pa... Read more
Reversing spline flow invalidates quaternions and messes up it's shape w...
Reproduction steps: Open the attached project Open the “/Assets/Spline.unity” Scene Select the “Spline” GameObject in the Hierarchy ... Read more
XR Foveated Rendering D3D12 Single Pass Instanced rendering for Direct3D...
When using D3D12 with foveated rendering there is a discrepancy between multipass and single pass instanced. SPI seems to be using t... Read more
Color is ignored when changing Sprite Renderer color using “SetColor”
How to reproduce:1. Open the user’s attached project2. Enter Play Mode and observe the sprites Expected result: Sprites have a white... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS