Search Issue Tracker
Fixed
Fixed in 2.1.0
Votes
0
Found in [Package]
2.1.0
Issue ID
SPLB-85
Regression
No
Reversing spline flow invalidates quaternions and messes up it's shape when reversing it multiple times
Reproduction steps:
# Open the attached project
# Open the “/Assets/Spline.unity” Scene
# Select the “Spline” GameObject in the Hierarchy window
# Enter the Spline Edit Mode and select one of the knots of the “Spline” GameObject in the Scene View
# Press the “Reverse Spline Flow” button 10 times in the Element Inspector and observe the changes after each press in the Scene View
Expected result: The Spline Flow gets reversed without any errors and shape changes
Actual result: After the 3rd press - Quaternion To Matrix conversion errors appear, and after the 8th press or more - the shape of the spline begins to change erratically
Reproducible with: 2.0.0, 2.1.0 (2021.3.13f1, 2022.1.22f1, 2022.2.0b15, 2023.1.0a18)
Couldn’t test with: 1.0.0-pre.8 (2020.3.41f1), 1.0.1 (2021.3.13f1, 2021.1.22f1) - Spline package errors
Reproducible on: Windows 10 (21H2), M1 MacOS 13.0 (22A380)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Add comment