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GL.LINES disappear on window resize if used in OnGUI w/ Deferred render ...
Steps to reproduce: 1. Download and open attached project "774745_GLLines.zip" 2. Switch render path to Deferred 3. Build project in... Read more
[Spotlight][Shadows] High Spot angle value causes shadow softening
Repro steps: 1) Open the project and Untitled.scene 2) Notice Point Light object (which is a Spot light) and that it has Hard Shadow... Read more
[Android] [Unity remote 4] compass input returns 0
To reproduce: 1) Open the attached project 2) Open Unity remote 4 on android device 3) Play the scene 1, notice that it returns all ... Read more
Particle Effect is delayed every time after pausing/resuming effect
To reproduce: 1. Open attached project 2. Open TestScene 3. Select 08 GameObject 4. Change Start Delay to 5 5. Simulate particle e... Read more
Unity Play mode freezes when debugging the project using a breakpoint an...
Unity Play mode freezes when debugging the project by using a breakpoint and attaching a MonoDevelop script to the Unity process. St... Read more
Calculation results are different from Coroutine and normal function
Calculation results are different from Coroutine and normal function. Steps to reproduce: 1. Open attached project's "777550.zip" ... Read more
[Shuriken] Null reference exception at UnityEditor.CurveSelection.get_cu...
Modifying two particle curves sometimes leads to an null reference exception, forcing the user to restart the editor. Repro steps: ... Read more
UnityWebRequest downloading several textures crashes editor
Steps to reproduce: 1) open users attached project 2) on 'TextureManagerTests' GameObject from hierarchy attach 'TextureManager.cs' ... Read more
[Linux][OpenGL Core] flickering with realtime lightmap and reflection probe
-e: see title. doesn't flicker when using -force-opengl and/or 5.2.4 -repro: --get lightmapping test project homes\qa\zbignev\Light... Read more
All about bugs
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