Search Issue Tracker
Console displays error "Can't change name, category not found" when user...
How to reproduce: Open HUB; Create 3D(HDRP) project; Create visual effect graph in the "Project" window (Create->Visual Effects-&... Read more
[macOS] "Visual Studio Code" is missing from the External Script Editor ...
To reproduce: Install the Visual Studio Code on your machine; Open Unity Hub and create the New Project; Open the Preferences window... Read more
[Inspector] Component isn't placed at the bottom when releasing mouse ou...
How to reproduce:1. Open a new Unity project2. Create a new GameObject3. Add 2 new Components4. Drag the upper-Component below the o... Read more
[UIToolkit][Inspector] Property names don't show up correctly when Inspe...
How to reproduce:1. Open a new Unity project2. Select any GameObject in the Hierarchy3. Switch the Inspector to “Debug” mode4. Press... Read more
[iOS] “CrashReport.text” returns empty strings and “CrashReport.time” re...
How to reproduce:1. Open the user’s attached project2. In the Build Settings enable the “Development Build” setting and deploy the a... Read more
[Linux] The Scene Tools Overlays do not display their names when hoverin...
How to reproduce:1. Create a new Unity project2. In the Scene view hover over with the mouse on "View Tool", "Move Tool", "Rotate To... Read more
Breakpoint is not hit by the managed debugger when a breakpoint is put i...
How to reproduce:1. Open the attached project "DotsTest.zip"2. Open Assets/Systems/TankSpawningSystem.cs3. Put a breakpoint on the O... Read more
Prefab Variant in Project view still shows changes made and applied in t...
To reproduce: Open Unity Hub and create the New Project; Create Prefab in the Hierarchy window; From Prefab in the Hierarchy window ... Read more
[HDRP] Objects Motion Vector pass not enabled with SG in certain cases
Steps to reproduce 1) Create an empty HDRP project 2) Create SG Lit and a material instance off of it 3) Click on Add Precomputed Ve... Read more
[HDRP] Missing keyword in Shader Graphs
Steps to reproduce 1) Create an empty HDRP template 2) Create a lit SG 3) Check generated code and observe "WRITE_DECAL_BUFFER" is n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS