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[UIToolkit] NullReferenceException is thrown when searching in the Debug...
How to reproduce:1. Open the user’s attached “UIDebuggerWithNullName” project2. Open the “Tools → My Custom Editor” window in the me... Read more
Memory usage slowly rises overtime when LightProbes.Tetrahedralize is en...
Reproduction steps:1. Open the attached project “IN-19550_NewRepro.zip“2. Open Task Manager3. In the Editor enter Play Mode and obse... Read more
Build crashes on il2cpp::vm::Class::GetVirtualMethod when Building and R...
Reproduction steps:1. Open the user’s attached project2. Build And Run Expected result: The build does not crashActual result: The b... Read more
InputSystem touch input does not register when pressing a button in build
Reproduction steps:1. Open the attached project "touchtest.zip"2. Build And Run the project3. Press the "Button" button using the to... Read more
Mouse delta events not captured on Android + Meta Quest when reaching th...
Reproduction steps: Open the user’s attached project (“UnityInputSystemMouseBug.zip”) Build And Run on an Oculus Quest device Connec... Read more
[Oculus] Editor crashes when entering play mode with Meta Avatars SDK in...
Steps to reproduce:1. Download the project named "VRCrashmetaAvatars.zip" from the attached google drive link2. Open the "Oculus/Ava... Read more
[IL2CPP] Using a Service Locator to retrieve a static list of classes do...
Steps to reproduce:1. Open the attached user's project "TapTapTap.zip"2. Make sure to install this package https://github.com/Studio... Read more
LensFlare is at the wrong position when built in WebGL
Steps to reproduce:1. Open the “LensFlareBug” project2. Open the “LensFlareBugScene” Scene3. Notice the pink LensFlare position4. Bu... Read more
Editor FPS drops when VS 2022 Debugger is attached and custom window is ...
How to reproduce:1. Open the attached project “VSDebuggerBug.zip“2. Set Visual Studio 2022 as External Script Editor (Edit → Prefere... Read more
The value in the Inspector field is highlighted on MouseUp() rather than...
How to reproduce:1. Open the attached project “NumericInput”2. Open the “SampleScene” scene3. Select “GameObject” GameObject4. Click... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS