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URP Particle Lit is missing #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
How to reproduce:1. Open the attached project "ParticleLitProbeOcclusion_Bug.zip"2. Enter Play Mode Expected results: The two smoke ... Read more
[M1] Rendering artifacts when transparent shader writes to depth buffer ...
Reproduction steps:1. Open the user’s attached project2. Inspect the Scene view3. In the Hierarchy select the “Main Camera” Game Obj... Read more
Editor freezes when building a project
Reproduction steps:1. Open the user’s attached project2. Go to File > Build Settings > Build3. Go to Player Settings > Publ... Read more
EndLayoutGroup BeginLayoutGroup must be called first error appears when ...
Steps to reproduce:1. Download and open the attached project2. Select the "LayeredLit" material in the Project window3. In the Inspe... Read more
[Linux][Windows][MacOS][Quest] Shader Prefiltering/Stripping does not ta...
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Click “Assets/Pipeline/R... Read more
An empty rectangle is displayed over the main Unity Editor Layout when o...
Reproduction steps:1. Open the user’s attached project2. Observe the empty rectangle in the bottom left corner Expected result: No e... Read more
"(GetStatus) Cannot get non-existing progress id 5." error is thrown whe...
To reproduce: Open Unity Hub and create project with the "3D Sample Scene (HDRP)" Template; When the project is opened switch to the... Read more
Blurry screenshot in "Optimisations" section when following tutorial of ...
How to reproduce:1. Create a new project using the Test Track Template2. In the Tutorial window select the "Optimisation" section3. ... Read more
Error "NullReferenceException" is thrown when renaming Sprite in the Spr...
How to reproduce:1. Open the project “IN_17556.zip”2. Press “Font Sprite-RENAME HERE” Sprite Asset → Sprite Character Table3. Press ... Read more
[IL2CPP] UI Toolkit ListView with Virtualization Method set to DynamicHe...
Reproduction steps: Open the user attached project Open the “SampleScene” scene Press File → Build And Run In Player observe the num... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS