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0
votes
Fixed

Editor crashes when replacing prefab with ALT button pressed

Assets Management

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Jun 22, 2016

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Version/s: 5.3.5f1

How to reproduce:1. Create a new project2. Create a new game object in the scene (for example Sphere)3. Create a prefab in assets fo... Read more

0
votes
Fixed

GameObject with tessellation shader is incorrectly greyed out after sear...

Scene/Game View

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Aug 29, 2019

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Version/s: 2018.3.1f1, 2020.1.0a3

Steps:1. Open QA attached project in comment (20190904_tess.zip)2. Open repro dcene3. On hierarchy, Search for "cube" Actual: The ob... Read more

1
votes
Won't Fix

[Canvas][RenderCamera] Shadows doesn't render on mobile devices

UI

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Sep 28, 2016

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Version/s: 5.4.0f3

Reproduction steps:1. Open the attached project(Assets folder only, put it into another folder).2. Play the "BadUIShadow" scene in t... Read more

0
votes
Won't Fix

[hlsl2glsl -> HLSLcc][iOS] HLSLcc Incorrect shader compilation result on...

Mobile Graphics

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Aug 26, 2019

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Version/s: 2018.3.0a1, 2018.4.0f1, 2018.4.4f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached ShaderCompilationError.zip project2. Build for iOS and deploy the Xcode project to the iOS dev... Read more

0
votes
Fixed

"Couldn't open include file" error is thrown when compiling a Shader and...

Shader System

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Jan 21, 2022

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Version/s: 2021.2.0a21, 2021.2.4f1, 2022.1, 2022.2

How to reproduce:1. In Unity Hub, add the user-submitted project2. Under "Editor Version", click the three dots button and select "A... Read more

0
votes
Won't Fix

NullReferenceException is thrown after exiting PlayMode if FOV Presets o...

Package: Cinemachine

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Jul 12, 2023

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Version/s: 3.0.0-pre.7

How to reproduce:1. Open any project with Cinemachine installed2. Add a "Cinemachine Camera" Component to a GameObject3. In the Comp... Read more

0
votes
Fixed

In PortraitUpsideDown rotation image is upside down

Android

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Dec 28, 2015

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Version/s: 5.3.1f1

When device build is set to Auto-Rotate, but Android device is set to fixed rotation, in PortraitUpsideDown rotation the arrow is up... Read more

0
votes
Fixed

[NavMesh] [Carving] Unnecessary face added if two of surface vertices ar...

AI

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Sep 19, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Bake navmesh if needed and notice that there's a thin line which... Read more

0
votes
Fixed

ContinuousNumberDrawer contains extra .cs extension

Package: Visual Scripting

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Feb 23, 2022

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Version/s: 1.7.7

The file ContinuousNumberDrawer contains an extra .cs extension. It is named ContinuousNumberDrawer.cs.cs.This prevents some project... Read more

0
votes
Active

Script resets to use the previous Skybox color when saving the Scene cha...

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May 28, 2025

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Version/s: 2022.3.62f1, 6000.0.50f1, 6000.1.4f1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Dev Dunk Studio/Screen Space Fog/Samples/Scenes/Samp... Read more

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