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Memory Used Total is 4GB (in 4.5 it was only 100mb)
To reproduce: 1. Open attached project 2. Open Untitled scene 3. Enter play mode 4. Observe used memory in the Profiler Read more
If you upgrade a project with Navigation agent Max Slope set to >60 you ...
To reproduce: 1. Open the project from case 601887 2. Open navigation window 3. Open Bake settings Expected result: Max Slope either... Read more
[WP8] loading shaders takes a long time
To reproduce: 1. Open attached project (in an edit below). 2. Two buttons, to load fast scene (uses one shader) and slow scene (uses... Read more
A sprite does not render
To reproduce: 1. Open attached project 2. Drag in Ship or ShipSprite into the scene Expected result: Sprite shows Actual result it d... Read more
Hierarchy with a lot of gameobjects causes editor lag
To reproduce: 1. Open attached project 2. Open scene testlag. It contains a lot of gameobjects 3. Open up a few hierarchy windows (o... Read more
Cannot call set_Enabled from UnityEvent in the inspector
To reproduce: 1. Create a uGUI button 2. Create a new On Click event 3. Set the camera as the object 4. Select the functions > Behav... Read more
TouchScreenKeyboard documentation does not mention support for WP8
It should mention that WP8 also supports this. http://docs.unity3d.com/ScriptReference/TouchScreenKeyboard.html Read more
GUIText doesn't show Unicode text
Reproduction steps: 1. Open the attached project and the scene 2. Press play 3. Observe that GUIText doesn't show Unicode text: http... Read more
Avatar Masks are not detected as a dependency
To reproduce: 1. Open attached project. It contains a prefab that uses the avatar mask "Firing Mask" 2. Select the Player prefab. Ri... Read more
Crash when importing the Tropical Nature Pack
Steps to reproduce : - create a new project and open the Asset Store - import the Tropical Nature Pack and Unity will crash *Note ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support