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EditorSceneManager.BackupScenes saves non-dirty scenes when entering Pla...
How to reproduce:1. Open the attached “EmptyProject” project2. Select “Window” → “Analysis” → “Profiler” in the main menu3. Enable t... Read more
[MacOS] RMB is stuck in a custom Editor window when pressing the button
How to reproduce:1. Open the user’s attached “testRightClickPressedButtonsStuck” project2. Open the “Test → Open Test Window” custom... Read more
[Android] All PlayerSettings Presets are updated when altering the "Text...
How to reproduce:1. Open the attached “IN-16501” project2. Select the “PS_1” PlayerSettings Preset in the Project Browser3. Alter th... Read more
[IMGUI][Windows] Enum field dropdown doesn't get closed when transformin...
How to reproduce:1. Open the user’s attached “My project (116)” project2. Open the “SampleScene” Scene3. Select the “Cube” GameObjec... Read more
Visual Effects aren't culled when playing in Play Mode
How to reproduce:1. Open the attached user project2. Open Scene “OutdoorsScene“ (Assets)3. Enter Play Mode4. Open the Profiler (Wind... Read more
Physics behave differently between Windows and macOS platforms
How to reproduce:1. Open the user-attached “FloorIsLava.zip“ project2. Build the project3. Run the Build and observe the falling obj... Read more
[WebGL] Web Player with UnityWebRequest fails to load on Firefox browser...
Steps to reproduce: Open the attached project “WebApiTest.zip” in VisualStudio (Open "WebApiTest.sln") Run the project (Browser wind... Read more
Child Prefabs disappear from Prefab hierarchy when applying the "Optimiz...
How to reproduce:1. Open the attached project “FBXPrefab.zip“2. Open the Prefab “MyPrefabVariant“ Hierarchy (Assets)3. Attach the “T... Read more
[Mobile] The Scrollbar jumps around and reverses scroll direction when u...
How to reproduce:1. Open the user’s attached “UiTest.zip“ project2. Open the “SampleScene“ Scene3. Enter the Play mode4. Make sure t... Read more
Space is not saved when adding it as the first symbol of the line
Reproduction steps: Open the attached project (“StringBug.zip“) Select “Assets/Data/TextData” In the Inspector window select the “Te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS