Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.40f1
2021.3.11f1
2022.1.18f1
2022.2.0b9
2023.1.0a12
Issue ID
UUM-17799
Regression
No
Physics behave differently between Windows and macOS platforms
How to reproduce:
1. Open the user-attached “FloorIsLava.zip“ project
2. Build the project
3. Run the Build and observe the falling objects
4. Build for a different Target Platform
5. Open the second Build on the other OS and observe the same objects
Expected result: In both of the Builds objects end up in the marked areas.
Actual result: Depending on the Build's Target Platform, the objects end up in different places.
Reproducible with: 2020.3.40f1, 2021.3.11f1, 2022.1.18f1, 2022.2.0b9, 2023.1.0a12
Reproducible on: macOS 11.6.5 (Intel), Windows 11
Note: The same differences in behavior can be seen in the Editors for different platforms when entering Play mode.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
- [Linux] "Error while reading movie" errors are thrown when opening templates
- Standalone profiler process is hidden in macOS dock
- Shader warnings are being thrown after building Mixed Reality Template
- Error is thrown when entering play mode with build profiles docked and standalone profiler open
Resolution Note:
Regarding WebGL build issue, it cannot be resolved because WebAssembly does not enable fine-grained control of numerical accuracy in physics simulations, so simulation consistency (compared to other platforms) will unfortunately not be possible to guarantee. If you want to get a more detailed explanation, please visit https://github.com/WebAssembly/design/issues/1429.
Thank you!