Search Issue Tracker
Won't Fix
Won't Fix in 2023.1.X
Votes
0
Found in
2020.3.40f1
2021.3.11f1
2022.1.18f1
2022.2.0b9
2023.1.0a12
Issue ID
UUM-17799
Regression
No
Physics behave differently between Windows and macOS platforms
How to reproduce:
1. Open the user-attached “FloorIsLava.zip“ project
2. Build the project
3. Run the Build and observe the falling objects
4. Build for a different Target Platform
5. Open the second Build on the other OS and observe the same objects
Expected result: In both of the Builds objects end up in the marked areas.
Actual result: Depending on the Build's Target Platform, the objects end up in different places.
Reproducible with: 2020.3.40f1, 2021.3.11f1, 2022.1.18f1, 2022.2.0b9, 2023.1.0a12
Reproducible on: macOS 11.6.5 (Intel), Windows 11
Note: The same differences in behavior can be seen in the Editors for different platforms when entering Play mode.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Regarding WebGL build issue, it cannot be resolved because WebAssembly does not enable fine-grained control of numerical accuracy in physics simulations, so simulation consistency (compared to other platforms) will unfortunately not be possible to guarantee. If you want to get a more detailed explanation, please visit https://github.com/WebAssembly/design/issues/1429.
Thank you!
Resolution Note (2023.1.X):
Regarding WebGL build issue, it cannot be resolved because WebAssembly does not enable fine-grained control of numerical accuracy in physics simulations, so simulation consistency (compared to other platforms) will unfortunately not be possible to guarantee. If you want to get a more detailed explanation, please visit https://github.com/WebAssembly/design/issues/1429.
Thank you!