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"Failed to resolve assembly" error in the Console when reloading Scripts
How to reproduce:1. Open the attached user project2. Press “Reload Scripts“ (Tools > Reload Scripts) Expected result: Scripts are... Read more
Build would sometimes fail with Tundra build failed error
Reproduction steps: Open the “TundraFail” project Click File → Build And Run Expected result: Build successesActual result: Build fa... Read more
[M1] [Rosetta 2] 5%+ of builds crash due to "mono_os_sem_init: semaphore...
Reproduction steps:1. Make sure IL2CPP is installed for the tested editor version2. Download and extract the “IN-19000_Repro” folder... Read more
Editing terrain becomes slow and editor crashes
Users report that raise and lower terrain causes "Hold On" dialog in editor. Internal users have same behavior. When I did some test... Read more
[DOTS 1.0] ArgumentException error is thrown at Entities Hierarchy windo...
How to reproduce:1. Open the attached “IN-18499” project2. Enter the Play Mode in the “MainScene” Scene3. Open the “Window → Entitie... Read more
Bluetooth keyboard cannot enter text into Unity UI input fields on Quest...
Bug Report from one of our internal engineers working on the tracked keyboard feature: "Recently encountered this Unity bug while up... Read more
An image is not displayed upside down when width and height are not spec...
Steps to reproduce:1. Open the user’s project2. Open the “TestFlip” window (Window → UI Toolkit) Expected result: A picture is displ... Read more
"Property categories" documentation misses info about newly added catego...
How to reproduce: Open HUB; Create 3D(HDRP) project; Create visual effect graph in the "Project" window (Create->Visual Effects-&... Read more
Handles.Color() doesn't work
How to reproduce:1. Open the attached “IN-19766” project2. Open the “SampleScene” Scene3. Double-Click on the “GameObject” GameObjec... Read more
[URP] Render features with event AfterRendering or AfterRenderingPostPro...
How to reproduce:1. Open the user-attached project2. Open the “SampleScene” Scene3. In the Search Bar of the Project window search f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS