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Third Party Issue
Votes
0
Found in [Package]
1.8.0-pre.2
Issue ID
BUR-2070
Regression
Yes
"Failed to resolve assembly" error in the Console when reloading Scripts
How to reproduce:
1. Open the attached user project
2. Press “Reload Scripts“ (Tools > Reload Scripts)
Expected result: Scripts are reloaded with no errors in the Console
Actual result: Scripts are reloaded with the “Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: ‘0Harmony, Version=2.1.1.0, Culture=neutral, PublicKeyToken=null'“ error in the Console
Reproducible with: 1.8.0-pre.2 (2021.3.11f1, 2022.1.18f1, 2022.2.0b9, 2023.1.0a13)
Not reproducible with: 1.7.4, 1.8.0-pre.1 (2021.3.11f1, 2022.1.18f1, 2022.2.0b9, 2023.1.0a13)
Can’t test with: 1.7.4, 1.8.0-pre.1, 1.8.0-pre.2 (2020.3.40f1) (error CS0246: The type or namespace name 'NUnit' could not be found)
Reproduced on: macOS (12.5)
Note: Downgrading and upgrading the Burst package solves the issue, but after restarting Unity, the issue comes back
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Resolution Note:
This error happens because the a precompiled dll in the com.needle.editorpatching package has an assembly name that doesn't match the assembly's filename.
Specifically, the filename is "EditorPatching_0Harmony.dll", while the assembly name is "0Harmony".
For reference, here's the package repo where that dll is located: https://github.com/needle-tools/editorpatching/tree/main/package/Editor/Plugins
Burst doesn't support this scenario. Burst requires that the assembly name matches the filename.
I suggest contacting the authors of the com.needle.editorpatching package to see if they can recompile the EditorPatching_0Harmony.dll, making the assembly name "EditorPatching_0Harmony".