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Editor crashes on BlockMask::FillSpriteData when packing certain Sprite ...
How to reproduce:1. Open attached "AtlasCrash" project and "MainMenu" scene2. Switch to Android platform3. Enter playmode Result - C... Read more
[Template] "RenderingCommandBuffer" exceptions are thrown when the proje...
"RenderingCommandBuffer: invalid pass index 2 in DrawMesh" exceptions are thrown when the project is opened with "3D With Extras" Te... Read more
Material arrays don't work with Masked Images
How to reproduce:1. Open the User Submitted Project "UIMaterialArrayBug" and Open the "Bug" Scene2. Play the Scene3. Observe the Ima... Read more
[LinuxEditor][ProBuilder] - Crashes when selecting probuilder geometry
[Linux][ProBuilder] - Crashes when selecting probuilder geometry. Steps to Reproduce- Open Unity 2018.1.0b12 with Ubuntu 16.04 LTS.-... Read more
The result of Ui batching id different
How to reproduce:1. Open given Unity project2. Open Frame Debug3. Enter Play Mode-- Notice only 2 draw meshes in Frame Debug4. Disab... Read more
Impossible to select Packages folder in the Project window
To reproduce:1. Create a new project;2. Attempt to select the "Packages" folder in the Project window. Expected result: It is possib... Read more
PackageManager Option disappears from Window when removing any package a...
PackageManager option disappears from Window while removing any package and deleting cache at the same time Steps to Reproduction: 1... Read more
[Mac] Built application crashes on ApiGLES::BindFramebuffer when graphic...
How to reproduce:1. Open the user's attached "iValtech.zip" Unity project.2. Build Mac Standalone program and run it. Expected resul... Read more
Engine fails to start on Windows Vista and 7 without SP1
Reproduction steps:1. Download user's project2. Build project (or use already built by a user)3. Play the built project Expected: bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObject appears as "deleted gameobject" in Hierarchy when importing a model using a custom script
- The Animation window’s grab handle has a more blurred, lower‑resolution texture when compared to the Timeline window’s grab handle
- Certain search fields become uneditable after clearing the previous search string using the "x" button
- Raycasts travel an incorrect distance when a non-normalized Direction vector is provided to RaycastCommand
- The mouse cursor can escape the bounds of the Game view when the Editor experiences a stall