Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0p2
Issue ID
1018347
Regression
No
The result of Ui batching id different
How to reproduce:
1. Open given Unity project
2. Open Frame Debug
3. Enter Play Mode
-- Notice only 2 draw meshes in Frame Debug
4. Disable "Camera batches" game object and enable "Camera"
-- Notice 4 draw meshes in Frame Debug
Expected result: Both objects images should be drawn the same
Actual result: Images are drawn with different amount of drawn meshes
Reproducible with: 2018.2.0a6, 2018.1.0b12, 2017.4.0f1, 2017.3.2f1,2017.2.2p2, 2017.1.3p2, 5.6.5p3
Notes:
The only one difference I can notice is that in "Camera" gameobject images are duplicated from one panel to another one, while in "Camerabatches" image is duplicated in the same panel only sprite is changed. However, when I have opened frame debugger, these both game objects act differently. When "Camera" is enabled you can see 4 mesh renders and these 4 images are drawn separately, while "Canerabatches" has 2 different meshes and it draws images by 2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Previous model to world matrix is not correctly set for ASW
- More calls are made to GC.Alloc in an HDRP Sample Template when compared to the 2022.3 stream
- Generating Light Probe lighting returns inconsistent results on a specific mesh
- Two Warnings appear for every Soft Delete Operation when Deleting Sub Assets in the Project Browser
- “Item m_LightProbeSystem not found” warning is thrown when pressing the “Open” button multiple times in the Adaptive Probe Volume component warning
Add comment