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Fixed in 2018.2.X
Fixed in 2017.4.X
Votes
0
Found in
2017.3.0f3
Issue ID
1017666
Regression
No
Editor crashes on BlockMask::FillSpriteData when packing certain Sprite Atlas on Android platform
How to reproduce:
1. Open attached "AtlasCrash" project and "MainMenu" scene
2. Switch to Android platform
3. Enter playmode
Result - Crash occurs on:
========== OUTPUTING STACK TRACE ==================
0x0000000140BB4984 (Unity) BlockMask::FillSpriteData
0x0000000140BB8139 (Unity) BlockMask::FillSprite
0x0000000140BBBF56 (Unity) PackSprites
0x0000000140BBFA93 (Unity) Atlas::Pack
0x0000000140BC08B6 (Unity) RebuildReferencedAtlasGroupsIfNeededGeneric
0x0000000140BC4189 (Unity) SpritePacker::RebuildAtlasCacheIfNeeded
0x00000001410DAADB (Unity) PlayerLoopController::EnterPlayMode
0x00000001410DB509 (Unity) PlayerLoopController::SetIsPlaying
0x00000001410DC34F (Unity) Application::TickTimer
0x00000001412E331D (Unity) MainMessageLoop
0x00000001412E4C54 (Unity) WinMain
0x0000000141E02628 (Unity) __tmainCRTStartup
0x00007FF8FB351FE4 (KERNEL32) BaseThreadInitThunk
0x00007FF8FD6FEFC1 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
Reproducible with - 2017.3.0a1, 2017.3.2f1, 2017.4.0f1, 2018.1.0b13, 2018.2.0a6
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