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Fixed in 2018.2.X

Fixed in 2017.4.X

Votes

0

Found in

2017.3.0f3

Issue ID

1017666

Regression

No

Editor crashes on BlockMask::FillSpriteData when packing certain Sprite Atlas on Android platform

2D

-

How to reproduce:
1. Open attached "AtlasCrash" project and "MainMenu" scene
2. Switch to Android platform
3. Enter playmode

Result - Crash occurs on:

========== OUTPUTING STACK TRACE ==================

0x0000000140BB4984 (Unity) BlockMask::FillSpriteData
0x0000000140BB8139 (Unity) BlockMask::FillSprite
0x0000000140BBBF56 (Unity) PackSprites
0x0000000140BBFA93 (Unity) Atlas::Pack
0x0000000140BC08B6 (Unity) RebuildReferencedAtlasGroupsIfNeededGeneric
0x0000000140BC4189 (Unity) SpritePacker::RebuildAtlasCacheIfNeeded
0x00000001410DAADB (Unity) PlayerLoopController::EnterPlayMode
0x00000001410DB509 (Unity) PlayerLoopController::SetIsPlaying
0x00000001410DC34F (Unity) Application::TickTimer
0x00000001412E331D (Unity) MainMessageLoop
0x00000001412E4C54 (Unity) WinMain
0x0000000141E02628 (Unity) __tmainCRTStartup
0x00007FF8FB351FE4 (KERNEL32) BaseThreadInitThunk
0x00007FF8FD6FEFC1 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

Reproducible with - 2017.3.0a1, 2017.3.2f1, 2017.4.0f1, 2018.1.0b13, 2018.2.0a6

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