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Volumetric glow vertex shader does not work in D3D, but works in OpenGL
To reproduce: 1. Open attached project 2. Open scene "VolumetricGlow". It contains cubes with the glow effect on their tops (via the... Read more
Switching platform while in play mode throws InvalidOperationException
To reproduce: 1. Create a new empty project 2. Enter play mode 3. Switch the platform 4. Notice the exception in the console Read more
Serialization depth exceeded warning thrown when serializing List with 0...
To reproduce: 1. Open attached project 2. Open scene "asd". It contains a Class "Node" which has a list of Nodes inside 3. Note the ... Read more
animation preview is choppy
-e: see title, used to very smooth -repro: --open attached project --select the Adam@Idle --switch to the animation preview window ... Read more
Deleting animator controller crashes Unity
Deleting animator controller crashes Unity 1. Create animation controller and two blend trees 2. Select non-default blend tree 3. D... Read more
GM99 fix: plugin crash on enabling fullscreen
-e: when trying to switch to fullscreen in battlestar game the plugin crashes -tested and repro: win7 ff & chrome -repro: --instal... Read more
Unity hangs when Generating Lightmap UV's for an fbx
Steps to reproduce : - import the project attached - select the .fbx - in the Model tab check "Generating Lightmap UV's" - press Ap... Read more
NullReferenceException in UI.GraphicEventModule
Steps to reproduce : - import the project attached - open the "Main" Scene - press play - press right click and select "Reveal Map... Read more
Transform component is duplicated as a child object of the prefab after ...
Reproduced with: Unity Version 4.3.4f1 (e444f76e01cd) Unity Version 4.5.0f6 (fd4616464986) Resolution: The problem is caused by the... Read more
Shader failure with OpenGL ES 3.0 on GLES3 enabled devices
Reproduced on: Google Nexus 5 with Android 4.4.2 Samsung Galaxy Note 3 (SM-N9005) with Android 4.4.2 Reproduced with: Unity Version... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support