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Particles: playOnAwake set from script has no effect
1. What happened Was trying to set ps.main.playOnAwake = false from Start, Awake methods and constructor, but that seems to have no ... Read more
[UI] Flickering while re-arranging UI buttons in scene view
- Open "TestScene" - In Scene view try dragging the ui elements around. The longer you move ui elements around, the more obvious gli... Read more
[AW] creating a scale key sets rotation values to zero
Rotation values are reset to 0 (zero) when first Scale key is created. Scrubbing the timeline forces a refresh, eval and correct rot... Read more
[AW] can enter negative value for current frame value
I am able to enter a negative value for the current frame in the AW numerical field. This should not be possible. repro: -create a ... Read more
New keyframe has inconsistent tangent status when created next to broken
- Using the "ReproBugBefore" clip, notice that the end keyframes are all auto, and the center keyframe has broken tangent - Add a ke... Read more
[VR] MacOS Play mode does not work at all in Unity 5.4.0b4
Between Unity 5.4.0b2 and Unity 5.4.0b4 MacOSX Oculus VR support in Play mode broke altogether, giving Console messages like these: ... Read more
[Socket][Windows] Unity hangs when calling Socket.Accept()
Steps to reproduce: 1. Open attached project 2. Open scene "main" 3. Enter playmode 4. See that Editor hangs 5. Comment out line 9... Read more
Not possible to enter Pro serial key in Beta version if user owned Perso...
Steps to reproduce: 1. Have Unity Personal edition activated on the editor 2. Launch Beta version 3. Sign in if asked 4. Observe tha... Read more
When serial is invalid, tooltip says that format is invalid
Steps to reproduce: 1. Launch Editor 2. Attempt to activate invalid Pro serial key 3. Observe that error message states "Serial is i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel