Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
Issue ID
769194
Regression
Yes
[AW] creating a scale key sets rotation values to zero
Rotation values are reset to 0 (zero) when first Scale key is created.
Scrubbing the timeline forces a refresh, eval and correct rotation values are updated.
repro:
-create a cube
-create a new clip
-select the cube
-move and rotate the cube in the scene view to create a first Position & Rotation key at time 0.
-scale the cube in the scene view to create a key... Rotation values are reset to 0 and cube orientation is reset in the scene view (bug).
-Move the timeline in the AW, rotation values are now evaluated properly.
this is a regression from 5.3
works properly in...
Version 5.3.2p2 (dec88fd2a56c)
Mon, 01 Feb 2016 22:20:45 GMT
Branch: 5.3/patch-release
repro in...
Version 5.4.0b5 (60658ab74c44)
Branch: 5.4/release
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Legacy, TMP and UI Toolkit Input Field language toggle to some non-latin alphabet languages does not work with external keyboard
- Crash on keywords::LocalKeywordState::operator when calling ShaderUtil.GetPasskeywords with ShaderType.RayTracing set as the third parameter
- Inconsistent “Remove property” behavior when removing child properties in Animator window
- Scene View Camera overlay preview goes out of Scene View bounds when the Scene View is resized vertically
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
Add comment