Search Issue Tracker
[Scene Templates] Script icons are added as dependencies and are cloned ...
Reproduction steps:1. Open the user's attached project2. Open File > New Scene3. Select "SampleScene" and press Create Expected r... Read more
Scene Template Window do not open while creating a new scene from the pr...
Scene Template Window do not open while creating a new scene from the project window, see gif. Reproduce- Create a HDRP project- Cre... Read more
Sprite Renderer displays a warning when attempting to use URP shaders
Steps to reproduce: Download and open the attached project ([^SpriteRendererBug-URP.zip]) Open the SampleScene Select the Sprite Ren... Read more
[Mobile] Audio volume isn't adjusted when using AudioMixer.SetFloat method
Reproduction steps:1. Open the attached “IN-20106.zip“ project2. Build and Run for Android3. Adjust the top “Music Volume“ slider to... Read more
User gets errors in the console during category creation with the same t...
How to reproduce: Open HUB; Create 3D(HDRP) project; Create visual effect graph in the "Project" window (Create->Visual Effects-&... Read more
Linux IL2CPP Build Target displays an error message when selected on Win...
How to reproduce:1. Open the user-attached “My project (1).zip“ project with LinuxStandaloneSupport selected as the platform2. Open ... Read more
Rendering calls do not clean the previous state in the Frame Debugger (S...
Steps to reproduce:1. Open the user’s project2. Open the “Frame Debug” window (Window → Analysis → Frame Debugger)3. Click the “Enab... Read more
Lost sprite references in bundles when moving the assets [AssetBundle In...
Reproduction steps:1. Open the user’s attached projectOpen Sample SceneBuild the asset bundles by clicking on Reproduce → 1. AB pack... Read more
The selected value is not visible when it should be on the DropDown Button
Reproduction steps: Open the attached project Enter the Play Mode Click on the Button with an arrow pointing down icon in the top ri... Read more
UI Toolkit Drop Down Menu clips off-screen when it's at the very bottom ...
Reproduction steps: Open the attached project Open the “/Demo/Demo.uxml” Visual Tree Asset Move the “#perfDropDown” element to the v... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS