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Won't Fix

Votes

0

Found in

2021.3.11f1

2022.2.0a7

Issue ID

UUM-17390

Regression

No

Rendering calls do not clean the previous state in the Frame Debugger (SRP Batch) when rerendering

-

Steps to reproduce:
1. Open the user’s project
2. Open the “Frame Debug” window (Window → Analysis → Frame Debugger)
3. Click the “Enable” button
4. Expand ScriptableRender.Execute → DrawOpaqueObjects → RenderLoop.DrawSRPBatcher
5. Select SRP Batches and observe the Game view
6. Alt-Tab (or command+tab) to rerender

Expected result: The previous state was cleaned
Actual result: The previous event was not cleaned

Reproducible with: 2021.3.11f1, 2022.2.0a7
Not reproducible with: 2022.2.0a8, 2022.2.0b10, 2023.1.0a13
Could not test with: 2020.3.40f1 (Package errors), 2022.1.18f1 (SRP Batches are blank)

Reproduced on: macOS Monterey 12.5.1 (Intel)

  1. Resolution Note:

    This issue not reproducible on latest 2023.1 or 2022.2. To avoid unnecessary risks to LTS versions we will not backport the fix to 2021.3.

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