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Crash on GameObject::IsActive when dragging a Prefab to a Scene
Reproduction steps:1. Open the user’s attached project2. In the Project Window find “Hollow” Prefab3. Drag “Hollow” Prefab into the ... Read more
Background Tasks window is missing headers for the tasks in progress
Steps to reproduce: Download and open the attached project (BackgroundTasksUI-Expected.zip) Open SampleScene Navigate to Window >... Read more
undo paste as child for ui elements causes editor crash
open attached project sample scene go to hierarchy and copy any element under canvas paste as child under canvas undo Actual result:... Read more
[iOS] Disabling AR Camera Background kills position tracking on iOS in A...
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS3. Press the "Pause" button4. Press ... Read more
Light is not fully displayed when Lightmap Encoding is set to Low or Med...
Steps to reproduce:1. Open the user’s attached project2. Open the “Assets/lightbake_error.unity“ Scene3. Navigate to Edit > Proje... Read more
"InvalidOperationException: ProfilerRecorder object is not initialized" ...
How to reproduce: Open the attached project "alpha-13-webgl.zip" Build And Run for WebGL Expected results: WebGL Build runs without ... Read more
The image is not displayed in a window when the image Y axis is flipped
1. Open the user-attached “DeleteMeNow.zip” project2. Open the test window in Window -> UI Toolkit -> TestFlip3. Observe the d... Read more
Undefined Behaviour with Vulkan and URP on Android Platforms when using ...
Reproduction steps:1. Open the user’s attached project “case-0000000.zip”2. Build and Run the project using an Android build3. Obser... Read more
"System.Reflection.TargetInvocationException" is thrown when "Opsive.Sha...
How to reproduce:Open the attached project "My project (1).zip" Expected results: No errors thrown in the Console windowActual resul... Read more
NativeArray appears as disposed of when updating the safety handle of a ...
Steps to reproduce:1. Open the user’s attached project2. Open Window > General > Test Runner3. In the Test Runner window switc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field