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[Directional Light] Real-time directional light shadows cause visual art...
Directional lights shadows displays visual artefacts when viewed at an angle/at a distance in the Scene view. Repro steps: 1. Open ... Read more
[Light] Some Baked/Mixed light shadow settings get cropped in the inspec...
When resizing the inspector window, some of the text for bakes/mixed light shadow settings gets cropped. Repro steps: 1. Create a l... Read more
[WebGL] Builtin Anti-Aliasing does not work in scenes with Image Effects
-e: Any Image Effect will disable Anti-Aliasing on WebGL -repro: --build and run test.scene from attached project --the image will... Read more
[VR] Crash on first time run
Unity crashes on play (Check the steps). Workaround fixes the problem per project. Steps: 1. Create new projects 2. Import oculus u... Read more
[VR] Turning off camera crashes
Project Steps: 1. Play scene 2. Turn off all cameras 3. Crash! Read more
[VR] Changing graphical api results in crash
Project Steps: 1. Tick "Virtual Reality Supported" 2. Set Graphical api to directx11 3. Set graphicsl api to opengl core 4. Set Grap... Read more
Non-directional lightmaps for terrain without precomputed GI are too dark
Steps to reproduce: 1. Download and open project "case_767429-Temp" 2. Open scene "Scene" 3. Build lighting Notice shadows cast by ... Read more
Unity crashes on "Transform::BroadcastMessageAny" when prefab is reimported
Reproduction steps: 1. Open attached "test22" Unity project. 2. Click on "prefabs\Runner" prefab with right mouse button and select ... Read more
Mesh data in asset bundle gets corrupted
Steps to reproduce: 1. Open attached project 2. Open scene "BuildAssetBundleFromHere" 3. Notice that mesh isn't deformed 4. Open As... Read more
Animation created directly as asset contains an empty sprite curve by de...
Set project settings so that all assets are stored in text Right-click in Assets. Choose Create/Animation Open animation asset in a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel