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2
votes
Postponed

Monodevelop unfolds all folded segments on save sometimes

CodeEditors

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Mar 25, 2014

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Version/s: 4.6.0b5

To reproduce:1. Create a script and open it in monodevelop2. Make sure folding is enabled3. Write some code in Start() or Update() a... Read more

0
votes
Fixed
0
votes
Fixed

DX11 standalone on dual screen always runs on the same screen

Graphics - General

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Mar 03, 2014

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Version/s: 4.5.0b4

To reproduce:You must be using a dual screen setup1. Create a new project2. Enable dx113. Build & run windows standalone4. In th... Read more

0
votes
Fixed

Filter does not reset after selecting an object in a scene view

Project Browser/Hierarchy

-

Mar 24, 2014

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Version/s: 4.6.0b5

To reproduce:1. Create a new project2. In the scene view, add a cube and a cylinder3. In the search field, type "cyl"4. Select cylin... Read more

0
votes
Fixed

Gizmos.DrawFrustum does not draw align properly with a camera

Scene/Game View

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Mar 23, 2014

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Version/s: 4.5.0b5

To reproduce:1. Create a new project2. Attach this script to the main camera:void OnDrawGizmos () {Transform thisTransform = transfo... Read more

0
votes
Fixed

An item from the hierarchy search results does not get selected with the...

Project Browser/Hierarchy

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Mar 24, 2014

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Version/s: 4.6.0b5

1. Create a new project2. In the Hierarchy view search type "M"3. Click the down arrow key4. Notice that the Main Camera does not ge... Read more

1
votes
Fixed

Memory overhead for mesh objects is larger on iOS

Graphics - General

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Mar 18, 2014

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Version/s: 4.3.4f1

To reproduce:1. Open the attached project2. Open the Build Settings3. Check "Development Build"4. Build for Mac Standalone and iOS5.... Read more

0
votes
Fixed

OnTriggerStay does not get called at all

Physics

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Mar 25, 2014

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Version/s: 5.0.0a3

To reproduce:1. Open attached project2. Open scene Test3. Enter play mode, note the logs - they only print the OnTriggerEnter but no... Read more

0
votes
Fixed

Sprite renderer sorting layers don't work

2D

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Mar 25, 2014

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Version/s: 5.0.0a2

To reproduce:1. Open attached project2. Open scene test3. Set the sorting layer of sprites 0 to 2 to layer14. Set the sorting layer ... Read more

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