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0
votes
Won't Fix

Packages in the editor manifest are automatically marked as Verified in ...

Packman

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Apr 10, 2018

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Version/s: 2018.2.0a8

If a package is added to the editor manifest, it is always marked as "Verified in x" in the Package Manager UI. This will lead to si... Read more

0
votes
By Design

Using Microsoft.WindowsAzure.MobileServices functionality crashes the We...

WebGL

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Apr 09, 2018

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Version/s: 2018.2.0a7

To reproduce: 1. Open the project, attached by the user (MobileApps.zip)2. Build and run the project3. In the build, press Easy Tabl... Read more

1
votes
Won't Fix

com.unity.postprocessing scripts don't compile on .NET scripting backend.

Universal Windows Platform

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Apr 07, 2018

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Version/s: 2018.1.0b12

Steps to reproduce:1. Create a new Unity project using the Lightweight RP for VR (Preview) template2. Change build platform settings... Read more

0
votes
Fixed

[WSA] Missing "wifiControl" in Capabilities for UWP

Universal Windows Platform

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Apr 09, 2018

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Version/s: 2018.1.0b12

Steps to reproduce:1. Create a new Unity project2. Switch platform to Windows Store3. Click on "File" -> "Build Settings"4. Click... Read more

1
votes
Won't Fix

OnApplicationQuit is not called when stopping playmode with another scen...

Mono

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Apr 02, 2018

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Version/s: 2017.3.1f1

How to reproduce:1. Open user's project2. Open Scene13. Play the scene4. Stop the scene Expected result: "Quit!" text printed in the... Read more

0
votes
Fixed

[Android] [LTSRP] Pressing the square "recent apps" button when the app ...

Mobile

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Apr 10, 2018

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Version/s: 2018.1.0b13

Steps to reproduce: 1) Download attached project and open in Unity2) Make sure only Vulkan Graphics API is set in the Player Setting... Read more

0
votes
Fixed

[HDRP] Objects with Overlapping UVs cause view to Flicker when moving th...

Post Processing

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Apr 07, 2018

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Version/s: 2018.1.0b13

How to reproduce:1. Open the attached "Flickering Repro" Project and open the "AfterGlow_Part_03" Scene2. In the Scene View Hold the... Read more

0
votes
Won't Fix

[UIElements] Implicit type casting not supported when implemented in gen...

UI Toolkit

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Apr 10, 2018

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Version/s: 2018.2.0a3, 2018.2.0a8

[UIElements] Implicit type casting not supported when implemented in generic class in 2018.2 Steps to Reproduce:1. Create a new proj... Read more

0
votes
Won't Fix

Inconsistent zoom out behavior when trying to edit object's collider

Physics2D

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Apr 06, 2018

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Version/s: 5.6.4p1

How to reproduce:1. Open attached project ("Case_1023162_Collider.zip")2. Select "Square" in the Hierarchy3. In the Inspector press ... Read more

0
votes
Fixed

[IL2CPP] Null Pointer dereference crashes when deserializing Dictionary ...

Mobile

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Apr 05, 2018

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Version/s: 2017.3.1p4

When using a BinaryFormatter to deserialize a Dictionary that contains a generic struct type whose type parameter is a class, in an ... Read more

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